You have been hired by the Creative Classroom Company to illustrate a poster to help children learn their ABCs. By happy coincidence, you and your first name are the subject of the poster!
In a Nutshell: Employees take turns telling stories about themselves – only parts of which are true. This is a great icebreaker for a group whose members are not familiar with one another; it also works well as a fun energizer for employers do know each other fairly well.
Purpose: To promote safe risk-taking and to remove stigma from making minor mistakes.
We often forget things that we are very familiar with, don’t we? How many parts of the body can you name, in polite company, using three letter words? Learning Point: When under pressure it is often difficult to recall things that we know quite well.
Game Format: Manual (paper-and-pencil) Learning Expectations: To promote direct interaction between participants and content material. To predict how many questions each player can answer pertaining to topic.
Purpose: Ice-breaker and introduction tool. This is particularly useful when you have a group of people who already know each other or have been working together for a while. It can be used with a new group as well.
This is a good exercise for practising reaching consensus and for team members to understand each other’s values.
Time is money. This game helps players make sure that their time and money are well spent.
Purpose: Many workshop participants attend training and, while having good intentions about using the learned skills, only sporadically apply the learning when they are back on the job because they are not really convinced of the need to change.